And really, who didn't miss nonsense like Rufus’ jump roundhouse into EX snake strike shaving off wads of life, or getting a full ultra off a traded Ryu dragon punch? Pros The ability to pick any version of any character across the entire Street Fighter 4 series leads to incredible grudge matches. Offline match recording, and the ability to train while waiting for online match opponents have been top requests forever now, but edition select is nothing short of a dream come true for hardcore SF4 nerds like me. The results are pleasing across the board.įeature-wise, absolutely everything from previous versions returns, with a couple of extra cherries on top. Rolento, Elena, Poison, and Hugo make their way from Street Fighter x Tekken with a lot of their move-sets intact, but retooled for SF4's more traditional combat engine. More than ever, characters who have struggled at the bottom seem worth dusting off again, giving Ultra a fresh, exciting feel.įor folks who aren't into the finer points of fisticuffs, the biggest chunk of new content is the five characters, bringing the playable count to a whopping 44 fighters. Subtle enhancements like the speed of Ken's crouching forward, or the hit box of Dudley's standing fierce mean that characters who have long been ignored may have a chance to rise to prominence. Little things like fixing Rufus' Messiah Kick, and reverting some of Yun's heavy-handed 2012 nerfs help make those characters feel like threats again. The true degree of Capcom's success here will take time and tournaments to tell, but so far, the changes look great. Every character has been touched in one way or another in an attempt to broaden the field of viable characters, and close the gap between the top and bottom tiers. The most abundant changes however, are the subtle ones, and it is here where Ultra truly distinguishes itself. It's nice to feel less helpless after getting knocked down by Cammy or Akuma. They do, however, give every character some new options for dealing with the knockdown/vortex aggression that defined tournament play in Arcade Edition 2012, and for that reason alone, these are welcome additions. It's a great additional layer of tactical consideration that adds dimension to many formerly stale matchup considerations.ĭelayed wakeup and red-focus on the other hand, are a little more situational in application, and thus, they aren't as immediately impactful as W-Ultra. Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1 is threatening in specific matchups, but his Ultra 2 is too generally useful to pass on. W-Ultra is the big standout here, giving you access to both of your character's ultra combos instead of one or the other. Inevitably, there will be a patch that beats the game into shape, but until that day it’s impossible to recommend this spoiled update of Capcom’s evergreen title.Considering that Street Fighter 4 is now nearly five years old, the additions in Ultra are actually quite daring. Considering this is a modest six-year-old engine that runs flawlessly on the existing PC port, there’s really no excuse for such poor performance. Menus are jerky, music skips, moves are buggy and broken and, to top it all off, it suffers from input lag, an issue the PS4 version was promoted as having fixed over the PS3 iteration. Sadly, the quality of the port falls some way short of Capcom’s in-house standards. Sure, the content presented is comprehensive, featuring the most up-to-date revision of the game, complete with 44 characters, the hyperactive Omega mode and every DLC costume to date (including the hilarious animal wild pack). Sadly, the emphasis here is on the dirty. S erved up as an appetiser for next year’s PS4-exclusive Street Fighter V, Sony has commissioned a quick and dirty next-gen port of the landmark title responsible for reviving the fighting game genre.
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